Monday 13 March 2017

Character head exercise

I wanted to make a low poly head as practice.  started with a cube and box modeled in the basic features, trying to keep it as low as possible.  
The extra features are put in as floating planes, eyebrows, glasses and eyes are all planes with alpha masked textures

Modelling more detail like the beanie and shirt.

The final Model and textures use and Unlit shader and Alpha blending for the extra details, I removed the ears and used the beanie instead.


Wednesday 1 March 2017