Tuesday, 4 April 2017
Monday, 13 March 2017
Character head exercise
I wanted to make a low poly head as practice. started with a cube and box modeled in the basic features, trying to keep it as low as possible.
The extra features are put in as floating planes, eyebrows, glasses and eyes are all planes with alpha masked textures
Modelling more detail like the beanie and shirt.
The final Model and textures use and Unlit shader and Alpha blending for the extra details, I removed the ears and used the beanie instead.
Wednesday, 1 March 2017
Tuesday, 10 January 2017
tonal and texture study
Getting back into the habit of posting and practicing art. Just did a quick tonal and texture warm up. 20mins with a single hard round brush.
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